
- BGG rank
- BGG #1,210
- BGG rating
- 7.7
Container: 10th Anniversary Jumbo Edition!
- 3–5 players
- 75–90 min
- Complexity 2.9/5
- 2018

Rules assistance for Container: The Second Shipment
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Container: The Second Shipment is an expansion for Container released in 2008 for 3–5 players, 90 minutes per game, and ages 12 and up. It was designed by Kevin Nesbitt and its main mechanics are Auction / Bidding, Commodity Speculation, and Pick-up and Deliver.
From Boardgame News Spiel 2008 Preview: Container: The Second Shipment includes four different expansions that can be mixed and matched as players want. These expansions are: Luxury Containers — In addition to the other containers, players add 12, 16, or 20 gold luxury containers to the supply. As a pre-turn action, a player can convert two containers in his factory or harbor to a gold container, pricing it as he wishes. Luxury containers are worth twice the number of luxury containers that a player collects, so one luxury container is worth 2, two containers are worth 8 (4 each), three are worth 18 (6 each), and so on. Factory and Warehouse Restrictions — These two expansions work similarly, consisting of sets of cards that are stacked in a particular order. As you build more factories (or warehouses), a new restriction card takes effect, limiting the prices at which you can offer containers. In effect, these cards mimic economies of scale, allowing players to drop prices as they invest more in infrastructure. Financiers — Players can now loan money directly to others, allowing them to earn the interest previously paid to the bank. A player who is looking for financing doesn't have to accept a loan offered by another player, but if she doesn't, then she must pass on borrowing money at all that turn. Competing Financiers may sweeten the deal by offering bigger loans for the same interest payment. Someone who defaults on a loan from another player will typically lose a container, factory, or warehouse to the lender to repay the debt. Monopoly — A single player can now have more than one factory of the same color, potentially monopolizing production of a container type.
Container: The Second Shipment supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Container: The Second Shipment is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Container: The Second Shipment for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Container: The Second Shipment has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Container: The Second Shipment belongs to these categories: Economic, Nautical, and Industry / Manufacturing. Its main mechanics are Auction / Bidding, Commodity Speculation, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Container: The Second Shipment are: Kevin Nesbitt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Container: The Second Shipment as an expansion for Container. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Container to use it. Check that your edition of Container is compatible, as some expansions were revised between editions.