
- BGG rank
- BGG #2,670
- BGG rating
- 7.0
Rise and Decline of the Third Reich
- 2–6 players
- 240–720 min
- Complexity 4.3/5
- 1974

1979
Rules assistance for Corteo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Corteo is a board game released in 1979 for 2–8 players, 120 minutes per game, and ages 12 and up. It was designed by Massimo Casa, Giulio De Petra, Alvaro Lojacono, Piergiorgio Maoloni, Sergio Zoffoli, and C.UnS.A. and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"Corteo" is a simulation of a demonstration in a city. A huge mass of people goes across it trying to occupy the most important spots: from embassies to the TV Station, from the government palace to the court, from the prison to the most fashionable shops. Counters have traditional movement and combat scores. The Demonstration player has a lot of slow units plus some quicker and deadlier ones (from anarchists to marxist-leninists); the Power player has policemen and "Carabinieri" with heavy vehicles (some of them shooting gas) plus a few lousy city council policemen. The huge city is finely depicted (graphics by Piergiorgio Maoloni, that later became one of the best well-known art directors of Italian newspapers and magazines) and it has funny names on streets and squares. A hex grid is of course impressed on it to rule movement and combat. A humorous "Yellow Pages" booklet is included to help finding the best places to score points around. There are several scenarios, including a totally different "Black Out" scenario inspired by a New York black-out: up to 6 players go around sacking the city, while up to two players try to stop them with policemen and Carabinieri. Those two can fight each other to get the goods they seized to the pillagers, but only if it is a "dark" turn so they can pretend not to recognize each other. This is the first boardgame published by C.UnS.A. when they were still "Comitato Un Sacco Alternativo", before becoming a company and a successful team of game designer (for boardgames, radio and TV games, advertising games, training games, magazine games and so on). At that time, C.UnS.A. was composed by Massimo Casa, Giulio De Petra, Alvaro Lojacono, Piergiorgio Maoloni and Sergio Zoffoli. In 1980 Mondadori Giochi made a second edition with a heavier map and counters, but without the "Black Out" variant: there was rumor that it could become a separate game, but this never happened.
Corteo supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Corteo is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Corteo for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Corteo has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Corteo belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Corteo are: Massimo Casa, Giulio De Petra, Alvaro Lojacono, Piergiorgio Maoloni, Sergio Zoffoli, and C.UnS.A.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Corteo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.