
- BGG rank
- BGG #4,227
- BGG rating
- 6.7
Beasts of Balance
- 1–5 players
- 15–30 min
- Complexity 1.2/5
- 2016

Rules assistance for Corx
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Corx is a board game released in 1999 for 1–2 players and ages 7 and up. It was designed by Jon Unsworth and Rob Manley.
Corx is a dexterity game played with two cork cylinders (basically wine-bottle corks, but precisely manufactured and with amusing characters painted on the sides -- this is where the 'collectible' aspect comes in, but other than the art every cork is the same). Players take turns dropping the corks onto the table, attempting to land them on their ends. A cork that lands with the red end up is worth one point, the black end up is worth 2 (because the black end is wider). The player who gets exactly 21 points first wins; if you go over 21, that turn is not scored.
Corx supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Corx for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Corx has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Corx belongs to these categories: Action / Dexterity and Collectible Components. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Corx and want something comparable for your next game night.
The credited designers of Corx are: Jon Unsworth and Rob Manley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Corx as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.