
- BGG rating
- 7.2
Cosmic Run: Rapid Fire – Rapid Mission
- 2 players
- 20–30 min
- 2019

2017
Rules assistance for Cosmic Run: Rapid Fire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cosmic Run: Rapid Fire is a board game released in 2017 for 1–2 players, 20–30 minutes per game, and ages 14 and up. It was designed by Steve Finn and its main mechanics are Take That, Dice Rolling, and Paper-and-Pencil.
It is 2456 and the planet Earth has long been abandoned. The remaining humans in existence, divided into political factions, have been in search of a new home. Only two factions remain. As they race toward new hospitable worlds, they are not only battling each other, but a hostile alien race that is trying to sabotage their ships with space mines. Will your team make it to the planets to establish new colonies? Cosmic Run: Rapid Fire is a standalone, 1-2 player sequel to Cosmic Run. It's a quicker, yet more aggressive game because it includes direct attacks on your opponent. It is also a very portable game consisting of just ten dice and score sheets.
Cosmic Run: Rapid Fire supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cosmic Run: Rapid Fire is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cosmic Run: Rapid Fire for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cosmic Run: Rapid Fire has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cosmic Run: Rapid Fire belongs to these categories: Dice, Racing, and Science Fiction. Its main mechanics are Take That, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cosmic Run: Rapid Fire are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cosmic Run: Rapid Fire as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.