
- BGG rank
- BGG #8
- BGG rating
- 8.6
War of the Ring: Second Edition
- 2–4 players
- 150–240 min
- Complexity 4.2/5
- 2011

2017
Rules assistance for Cover Me
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cover Me is a board game released in 2017 for 2–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Bram Verbiest and its main mechanics are Hand Management and Area Majority / Influence.
In Cover Me, you are the chief editor of a magazine and your task is to brainwash the public so they think the models that star on your cover are the most stylish in the industry. Unfortunately you can't do this alone, and you need the help of the other magazines, but they are interested only in launching the models in their portfolio. Can you trick the other magazines in covering the models that help you achieve your goal and crush their dreams to become the most prestigious magazine? In more detail, the game is played in seasons. Each three months make one complete season, and after each season, a season special is published with your top model. To select a model, a player always has a selection of possible models available (his portfolio). Based on the selections of the different magazines you influence the public and determine the trends for the season. By anticipating the selections of your opponents and selecting the right model for your own magazine you can try to put a model on one of your covers that is completely in line with all trends so it can be your star in the season special. If you manage to do this, you keep the model in your score pile and you score points. If you haven't managed to cover such a model, you don't score points this round unless you managed to put three models on the cover that don't have anything in common with the fashion trends. If you manage to have such alternative models you can score multiple models, but this isn't easy to achieve. Unfortunately it is impossible to keep your star models as they will look for other opportunities, so during the game you will see many models leave and the selection of new models is also a key aspect of the game. After three years (12 seasons/rounds), the game ends. You count the points of the models you scored during the game. Not all models have the same point value. The later the model enters the game the more points she's worth, because such a model is more difficult to score. The game features 162 unique highly detailed models, a catwalk with public that also serves as a storage solution, a scoreboard and markers to achieve a realistic gaming experience. Who'll be the star on your cover?
Cover Me supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cover Me is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cover Me for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cover Me has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Cover Me are Hand Management and Area Majority / Influence. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Cover Me and want something comparable.
The credited designers of Cover Me are: Bram Verbiest. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cover Me as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.