
- BGG rank
- BGG #10,713
- BGG rating
- 7.6
Hold the Line: Frederick's War
- 1–2 players
- 60 min
- Complexity 1.9/5
- 2013

2021
Rules assistance for Cradle of Civilization
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Cradle of Civilization is a board game released in 2021 for 1–6 players, 120–240 minutes per game, and ages 12 and up. It was designed by Sean Chick and Daniel Chick and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.
"Cradle of Civilization" is a two wargames in one pack that allows players to determine the fate of the ancient near east. In one game civilizations rise while in the other players battle over whether the great Persian Empire will survive. Both games emphasize simplicity but not at the price of being unrealistic. From Sumeria to Persia is about the Bronze and Iron Age, when civilization was born and city states went from kingdoms and finally to large empires, culminating in the Persian Empire founded by Cyrus the Great. Players of History of the World will recognize the base mechanics whereby players randomly select civilizations from cards, although the player in last place has more power to decide which civilization they will play. From Sumeria to Persia does offer players more options than previous games on the subject. Civilizations that survive can continue to expand in future turns. Random events create possibilities that defy history but were in the realm of possibility. The Minoans may have a brilliant military commander and the Egyptians could become a seafaring empire. There are also rules for constructing wonders, the placement of cities, and the general effects of the Bronze Age collapse. Lastly, the Persian Empire does appear. Alexander vs. Darius: The Fall of the Persian Empire simulates Alexander III’s conquest of the great Persian Empire. Sometimes portrayed as a foregone conclusion, this game argues that Persia certainly had a chance to win if they had used different strategies or had some luck on the battlefield. Darius III need not have been Persia’s last king. The heart of Alexander vs. Darius is a war weariness track, which moves down steadily for Alexander’s army. Historically, it did not reach zero until after his invasion of India, but a Persian battlefield victory could have changed that. The game also allows players to explore Memnon’s strategy of using Persian naval supremacy to raid Alexander’s rear as well as exploring the possibilities of the Spartan rebellion. Lastly, the Persians themselves must worry about legitimacy, and therefore must be active in resisting Alexander, or risk losing their grip on the throne. —description from the publisher
Cradle of Civilization supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cradle of Civilization is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cradle of Civilization for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cradle of Civilization has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cradle of Civilization belongs to these categories: Wargame, Ancient, and Civilization. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cradle of Civilization are: Sean Chick and Daniel Chick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cradle of Civilization as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.