
- BGG rank
- BGG #16,876
- BGG rating
- 7.1
Potion Panic: Concoction Crafting for the Chaotically Inclined
- 2–4 players
- 20–40 min
- Complexity 2.0/5
- 2022

Rules assistance for Crazy Cultists: The Dark Powers Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Crazy Cultists: The Dark Powers Expansion is an expansion for Crazy Cultists released in 2021 for 3–6 players, 34–45 minutes per game, and ages 10 and up. It was designed by Jordan Devenport and its main mechanics are Take That.
You wanted dark powers...and now you got 'em! Or at least you CAN get them. Earn the Dark One's favor to be granted powerful new abilities in the form of Dark Powers Cards and start wreakin' some freakin' havoc! Adds 13 unique and super-powerful Hijinx Cards that are used to thoroughly fracture your opponents' favor with the Dark One. —description from the publisher
Crazy Cultists: The Dark Powers Expansion supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crazy Cultists: The Dark Powers Expansion is 34–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crazy Cultists: The Dark Powers Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crazy Cultists: The Dark Powers Expansion belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crazy Cultists: The Dark Powers Expansion are: Jordan Devenport. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crazy Cultists: The Dark Powers Expansion as an expansion for Crazy Cultists. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crazy Cultists to use it. Check that your edition of Crazy Cultists is compatible, as some expansions were revised between editions.