
- BGG rank
- BGG #5,115
- BGG rating
- 6.9
Captains of the Gulf
- 1–4 players
- 60 min
- Complexity 3.2/5
- 2018

Rules assistance for Crescent City Cargo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crescent City Cargo is a board game released in 2021 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Jason Dinger and its main mechanics are Variable Player Powers, Area Majority / Influence, and Pick-up and Deliver.
New Orleans, affectionately known as "the Crescent City", is an important hub of commerce on the Mississippi River. The Port of New Orleans is a key conduit of imports and exports that are critical to the interconnected international economy. In Crescent City Cargo, players take on the roll of competing logistics companies vying to fulfill lucrative contracts with domestic railways, foreign cargo ships, and future speculated trade opportunities through shipping containers waiting to be loaded at the dock. Players receive goods from warehouses and use them to improve the state of their company or earn valuable capital that will serve to establish their dominance in the local trade market. Logistics can be a cutthroat tactical environment as others vie to grab the best contracts before you can. Will you be able to manipulate the market, complete your goals, and in the end stand atop the competition as the most profitable company? —description from the publisher
Crescent City Cargo supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crescent City Cargo is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crescent City Cargo for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crescent City Cargo has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crescent City Cargo belongs to these categories: Economic and Print & Play. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crescent City Cargo are: Jason Dinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crescent City Cargo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.