
- BGG rank
- BGG #21,824
- BGG rating
- 6.0
MARK
- 2–4 players
- 60 min
- Complexity 1.7/5
- 1997

1986
Rules assistance for Crime Solvers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Crime Solvers is a board game released in 1986 for 1–12 players, 120 minutes per game, and ages 12 and up. It was designed by Ronald M. Corn.
From the box: The perfect way to "kill" an evening. Who killed Ed Kreegle? Who robbed the Britesburgh People's Bank? How did Melissa Harper die and why was she murdered? If mystery is your game, then you're ready Crime Solvers -- the murderously fun test of detection and deduction. Ten of the most cleverly crafted crimes ever conceived wait to confound you and your friends. How do you go about finding our whodunit? Just piece together the clues! No board, no special rules, no fancy equipment. The only thing standing between each case and its solution is how thorough a job of detective work you can do. But don't let its simplicity fool you; Crime Solvers is wrought with sinister suspects, mysterious motives and dastardly deceptions. You can choose to solve each case alone, compete against rival sleuths or let everybody get into the act. The fun lies not only in solving the crime, but in the lively conversation and interaction that results from group play. But no matter how you play it, you're in for a "bloody" good time! Mysteries included in the game: 1. Baytonen' Fifth 2. Bye Bye Babysitter 3. Mistress Mary 4. Permanent Retirement 5. Programmed to Kill 6. Sports Final 7. The Duke Deaths 8. The House on Maple Lane 9. What's Next? 10. Witche's Brew plus one bonus mystery: The Tut Emerald Caper
Crime Solvers supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crime Solvers is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crime Solvers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crime Solvers has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crime Solvers belongs to these categories: Card Game, Party Game, and Murder / Mystery. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Crime Solvers and want something comparable for your next game night.
The credited designers of Crime Solvers are: Ronald M. Corn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crime Solvers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.