
- BGG rating
- 7.8
Wherewolf: Darkest Night
- 6–33 players
- 60 min
- 2012

2009
Rules assistance for Wherewolf
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 6 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wherewolf is a board game released in 2009 for 6–33 players, 60 minutes per game, and ages 15 and up. It was designed by Christian Zoli and its main mechanics are Variable Player Powers, Player Elimination, and Team-Based Game.
WHEREWOLF A game by Christian Zoli. A game of mystery, deduction and communication for 8 or more players. A peaceful village in the Balkans has discovered werewolves in their midst! The villagers must try to determine their identity and send them to the stake before it’s too late, while the werewolves devour the helpless villagers, night after night. The fight continues until one side is completely eliminated. Will it be yours? GAME COMPONENTS 33 Role Cards 1 Turn Card 1 Icons Card 1 Biography Card 1 Game Rules booklet THE GAME Wherewolf is played over a series of alternating days and nights. During the day, the villagers gather together and try to figure out who the Werewolves are. They will then vote on whom they should burn at the stake. At night, the Werewolves will choose a victim to devour, while the Seer probes the souls of the villagers hoping to discover their nature. In order to play, you will need a Moderator, who will guide the players and lead the game.
Wherewolf supports 6–33 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wherewolf is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wherewolf for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wherewolf has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wherewolf belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Variable Player Powers, Player Elimination, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wherewolf are: Christian Zoli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wherewolf as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.