Crimson Skies: Spicy Air Tales – Volume 1
BGG rating
6.6

Expansion for Crimson Skies

Crimson Skies: Spicy Air Tales – Volume 1

2000

Rules assistance for Crimson Skies: Spicy Air Tales – Volume 1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 75 min
  • 12+

Rules assistant for Crimson Skies: Spicy Air Tales – Volume 1

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crimson Skies: Spicy Air Tales – Volume 1 is an expansion for Crimson Skies released in 2000 75 minutes per game and ages 12 and up. It was designed by L. Ross Babcock, III and its main mechanics are Dice Rolling and Simultaneous Action Selection.

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About the game

Supplements to FASA's 1998 Crimson Skies (a game of aerial combat), the two volumes were more than just flavor text. Spicy Air Tales Vol.1 and Spicy Air Tales Vol.2 provided additional scenarios to play with the base game, adding some of the features disclosed in the contained stories. This entry is for the Volume 1.

Questions and answers

The listed playing time for Crimson Skies: Spicy Air Tales – Volume 1 is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.