Crimson Skies
BGG rank
BGG #6,449
BGG rating
7.2

Crimson Skies

1998

Rules assistance for Crimson Skies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.9/5

For 2 players

Rules assistant for Crimson Skies

What would you like to know?

Answers come from the official rulebook, with the page to check.

Crimson Skies is a board game released in 1998 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Jordan Weisman and Michael Stackpole and its main mechanics are Simultaneous Action Selection.

Expansions

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About the game

Crimson Skies is a character-based board game of dogfighting and dive bombing in an aviation-dominated world; a simple, fast-playing game of pulp-fiction-style air combat. It is a game about the men and women who pilot flying nightmares, the metal-sheathed birds of prey that spit death from the sky. In Crimson Skies, you are at the top of the aviation food chain - a fighter pilot, one of the fearless men and women who take to the skies each day for honor or profit. Each player generates a minimum of two characters, a pilot and his or her wingman. If your characters survive from mission to mission, they gain experience that can translate into better skills, and thus even better chances for future survival and success. While this is a combat board game, not a roleplaying game, telling tales about your characters will invest the game with action, drama and humor, making the game-playing experience even more enjoyable.

Questions and answers

Crimson Skies supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.