
- BGG rank
- BGG #24,278
- BGG rating
- 6.4
Boom
- 4–16 players
- 45–60 min
- 2010

2010
Rules assistance for Crocodile
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

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Answers come from the official rulebook, with the page to check.
Crocodile is a board game released in 2010 for 4–20 players, 30 minutes per game, and ages 8 and up. It was designed by Timofey Bokarev, Dmitry Kibkalo, and Artem Zubov and its main mechanics are Cooperative Game, Team-Based Game, and Acting.
This game is a tabletop version of "Crocodile", a very famous Russian party game. In Crocodile, players have to explain words using only movements and gestures. The game includes a number of additional rules and tasks that add twists to the basic game of Crocodile and make it even more fun to play. The gameplay is simple. Players are divided into teams, and then each team will take turns: one player has one minute to explain as many words as possible while the other team members try to guess them quickly to gain more points. Words will be worth more or less points depending on their difficulty, as they could be anything from ordinary objects to entire phrases. In addition, the team can use special cards that can change the entire course of the game. These "U-cards" can be played before the player begins explaining words, and include abilities such as: - "First letter": You are allowed to say the first letter of the word; - "Additional minute": You are given one additional minute to explain; - "Replace a player": You can change the player who is going to explain the words - this lets competing teams gain an advantage by preventing good players from participating. - "With closed eyes" - Have you ever tried to explain something without seeing others? - "Robbery": You can guess the word of another team and steal their points The game contains 200 cards with words. Each card has 10 tasks, so the game comes with 2,000 words and phrases.
Crocodile supports 4–20 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crocodile is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crocodile for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crocodile has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crocodile belongs to these categories: Word Game, Party Game, and Travel. Its main mechanics are Cooperative Game, Team-Based Game, and Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crocodile are: Timofey Bokarev, Dmitry Kibkalo, and Artem Zubov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crocodile as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.