Cross Hares: Testing Ground
BGG rank
BGG #25,663
BGG rating
5.8

Cross Hares: Testing Ground

2014

Rules assistance for Cross Hares: Testing Ground

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 10+
  • Complexity 1.7/5

Rules assistant for Cross Hares: Testing Ground

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cross Hares: Testing Ground is a board game released in 2014 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Jesse Labbe and its main mechanics are Variable Player Powers, Hand Management, and Roll / Spin and Move.

Expansions

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About the game

The first game in the Cross Hares line — each of which will be standalone with its own expansions — is Cross Hares: Testing Ground, a fairly straightforward game in which you want to move down a trail from your starting area in order to "defeat" a factory at the end of the line. To start, each player chooses one of the six available characters. As you move down the trail, you'll draw cards, which might be good or bad for you, bad for opponents, or terrible for everyone at the table. You'll also acquire useful items and specialties — with each character having a different set of things to find — have adventures, and come into conflict with other players. Conflict in Cross Hares takes the form of either shoving each other back and forth around the map or stealing items. Don't worry if you're far back on the path away from everyone else as with the right events or die rolls, you can race ahead of the others! Once you get to the factory, though, you'll need all of your skills and items to defeat it, so be sure you save some of your strength for that.

Questions and answers

Cross Hares: Testing Ground supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.