
- BGG rank
- BGG #1,423
- BGG rating
- 7.5
Ambush!
- 1 player
- 180–240 min
- Complexity 3.3/5
- 1983

Rules assistance for Cross of Iron: A Squad Leader Gamette
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cross of Iron: A Squad Leader Gamette is an expansion for Squad Leader released in 1978 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Suddenly there was a tremendous explosion and I was instantly drenched in a cascade of cold water. Paralyzed for what seemed an eternity, I watched dark figures of men darting wildly about...our own accompanying infantry diving for cover. What was happening? Then realization hit me like a slap in the face...the water tins on the back of the Mk III had been hit. As I grabbed for the hatch, I was already giving the order to the gunner to traverse the turret. “Schnell.” One comprehensive glance had taken it all in and fear all but overwhelmed me. Not 50 yards away, a slowly-rising wisp of white smoke gave away the position of the 45mm anti-tank gun pointed straight at the panzer, pointed...so it seemed anyway, straight between my eyes. “Hard Right!” Beyond it were supporting Russian infantry—all too visible now behind their chattering small arms fire and the louder, staccato hammering of a supporting heavy machine gun. “CLANG” The tank shuddered with the reverberation of a direct hit against the front of the revolving turret. The added 30mm of frontal armour had saved them this time. Now quickly before they can reload...”Fire.” This is CROSS OF IRON...a gripping game of tactical combat on the Russian Front. Following in the footsteps of its amazingly successful predecessor, CROSS OF IRON comes replete with an entirely restructured armour and artillery system, which does for armour combat what its predecessor, SQUAD LEADER, did for infantry actions. In fact, the first thing the game instructs you to do is throw away your old artillery and armour counters to make way for their expanded revised counterparts. Each AFV now has three separate MG factors, turret position differentiation, “button up” penalties and advantages, target size differentiation, varying amour modifiers and much more. CROSS OF IRON again utilizes programmed instruction to guide you through 8 scenarios of increasing realism and complexity. The 36-page rulebook starts in where the SQUAD LEADER rules left off...at section 63 and continues on to section 103. An expanded Campaign Game enables players to simulate virtually any action of their choosing with a vastly enlarged counter mix encompassing virtually every AFV which saw action in WWII...from the diminutive BT5 to the mammoth King Tiger. CROSS OF IRON is more than just a game. When combined with SQUAD LEADER, it provides a system which can be used to portray any Eastern Front action. Be forewarned! CROSS OF IRON is not an easy game. Do not attempt it unless you have first mastered SQUAD LEADER. In each game you get: 520 double-printed ½" die-cut counters representing the men and weapons that made up the combatants of the Eastern Front. 576 double-printed ⅝" vehicular and artillery counters encompassing the entire OB of the war in Russia. An additional 8" × 22" geomorphic mapboard section increasing the possible terrain configurations and adding several new terrain types. Comprehensive, illustrated 36-page rule booklet. Scenario Cards for game situations 13-20. Two expanded Quick Reference Data Cards. New features include: Rockets Infantry Guns Range Effects on Penetration Paratroop Drops Burning AFVs Reverse Movement Armour Leaders Ammo Depletion Rumanians Target Acquisition Intensive Fire Height Advantage Molotov Cocktails Stukas Anti-Tank Magnetic Mines SS Marsh, Gullies & Forest-Roads Prisoners Bore Sighting AT Rifles Armoured Cars Volksgrenadiers & Conscripts … and much, much more Cavalry Snipers Partisans Fire & Weather Effects Anti-Aircraft Guns Critical Hits Ownership of SQUAD LEADER is necessary to play this game.
Cross of Iron: A Squad Leader Gamette supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cross of Iron: A Squad Leader Gamette is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cross of Iron: A Squad Leader Gamette for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cross of Iron: A Squad Leader Gamette has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cross of Iron: A Squad Leader Gamette belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cross of Iron: A Squad Leader Gamette are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cross of Iron: A Squad Leader Gamette as an expansion for Squad Leader. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Squad Leader to use it. Check that your edition of Squad Leader is compatible, as some expansions were revised between editions.