
- BGG rank
- BGG #3,126
- BGG rating
- 6.7
Isle of Trains
- 2–4 players
- 45 min
- Complexity 2.0/5
- 2014

Rules assistance for Crusaders: Thy Will Be Done – Divine Influence
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Crusaders: Thy Will Be Done – Divine Influence is an expansion for Crusaders: Thy Will Be Done released in 2022 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Seth Jaffee and its main mechanics are Variable Player Powers, Area Movement, and Mancala.
"Spreading the influence of your order" takes on a whole new meaning in Crusaders: Divine Influence! Claim influence over regions with the new and improved Influence action, take advantage of 4 new building types, and explore 4 new knight orders, in this expansion to Crusaders: Thy Will Be Done. —description from the publisher
Crusaders: Thy Will Be Done – Divine Influence supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crusaders: Thy Will Be Done – Divine Influence is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crusaders: Thy Will Be Done – Divine Influence for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crusaders: Thy Will Be Done – Divine Influence has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crusaders: Thy Will Be Done – Divine Influence belongs to these categories: Medieval and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Movement, and Mancala. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crusaders: Thy Will Be Done – Divine Influence are: Seth Jaffee. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crusaders: Thy Will Be Done – Divine Influence as an expansion for Crusaders: Thy Will Be Done. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Crusaders: Thy Will Be Done to use it. Check that your edition of Crusaders: Thy Will Be Done is compatible, as some expansions were revised between editions.