
- BGG rank
- BGG #8
- BGG rating
- 8.6
War of the Ring: Second Edition
- 2–4 players
- 150–240 min
- Complexity 4.2/5
- 2011

Rules assistance for Cry Havoc: New Orders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cry Havoc: New Orders is an expansion for Cry Havoc released in 2016 for 2–4 players. Its main mechanics are Area Majority / Influence.
This mini expansion for Cry Havoc brings new ways to score points and therefore increases number of available strategies players may follow in their games. To use this expansion, take 2 Objective cards for each Terrain type and shuffle them to appropriate Terrain Tactics deck. There cards become part of each deck. When player draws Objective card, he shows it to every player and put it face up next to the board. Then he draws another card. All face up Objective cards are considered in play. At the end of the game, during the Final scoring each of these cards must be resolved and player who meet requirement is awarded with Victory Points. If two or more players meet requirement, they all are awarded victory points. -- This extension was given with pre-orders of Cry Havoc at Spiel'16. Includes 8 objective cards, 2 for each Terrain type.
Cry Havoc: New Orders supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Cry Havoc: New Orders has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cry Havoc: New Orders belongs to these categories: Expansion for Base-game. Its main mechanics are Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Cry Havoc: New Orders as an expansion for Cry Havoc. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Cry Havoc to use it. Check that your edition of Cry Havoc is compatible, as some expansions were revised between editions.