
- BGG rank
- BGG #16,237
- BGG rating
- 6.4
Cryptozoology for Beginners
2022
Rules assistance for Cryptozoology for Beginners
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 20–45 min
- 14+
- Complexity 1.7/5
For 2 players

Rules assistant for Cryptozoology for Beginners
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Answers come from the official rulebook, with the page to check.
Cryptozoology for Beginners is a board game released in 2022 for 2–4 players, 20–45 minutes per game, and ages 14 and up. It was designed by Cory Jones, Ben Stoll, and Mataio Wilson and its main mechanics are Set Collection and Closed Drafting.
About the game
Hop aboard the bus on a field trip to the legendary Hidden Valley of the Cryptids, where adventure awaits! Will you capture the best photos of mythical creatures to complete the most daring class assignments, or will you be laughed off the trip? Each round, you’ll draft and play Cryptid cards with unnatural powers to warp the game and bring you closer to victory. Collect matching cards to complete assignments and earn points towards your ultimate goal – becoming a full-fledged supernatural photographer! Each round has the following steps: 1. Choose Assignments Deal each player 2 Assignments facedown. Each player looks at their Assignments, then chooses 1 to place faceup in front of themselves as their Private Assignment and 1 to place faceup in the Public Assignments area in the center of the play area. 2. Draft Cryptids Deal each player 8 Cryptid cards facedown. Each player looks at their hand, chooses 1 card, and places it in a facedown stack in front of themselves. Each player then passes their remaining 7 cards to the player on their left. Each player again chooses 1 card and adds it to their facedown stack, then passes their remaining hand to the left. Players continue picking and passing until each player has a stack of 8 cards in front of themselves. (Note that each player must add the last card that is passed to them to their stack.) 3. Player Turns Once the draft is complete, each player takes all cards in their facedown stack into their hand. Players then take turns revealing and activating cards, starting with the player who has the Bus standee and going clockwise around the table. On your turn, take the following steps in order: 3.1. Reveal Card: Choose 1 card from your hand and place it faceup in front of yourself. 3.2. Activate Abilities : You may use abilities on your faceup Cryptid cards. To use each ability, you must activate the card (turn it sideways) along with the required number of cards of the same type (see “Activating Cryptid Cards,” next page). 3.3. Complete Assignments: If your faceup cards meet the requirements to complete a Public Assignment, claim the card from the center of the play area, place it in front of yourself, and turn it sideways to show it’s completed. If you complete your Private Assignment, simply turn it sideways to show it’s completed. 4. End of Round The round ends once no one has any cards left in their hand. Gather all Cryptid cards in front of all players (both activated and unactivated) and place them in a discard pile next to the deck. (If a player completed an Assignment that lets them keep a card, they may keep it instead of discarding it.) Each player keeps their completed Assignments, as well as their Private Assignment if it wasn’t completed. All uncompleted Public Assignments are left in the center of the table for players to complete the following round. Pass the Bus to the player with the fewest points from completed Assignments (not counting hidden Reward tokens), or the fewest Reward tokens in the case of a tie. Begin the next round by dealing each player 2 new Assignments from the deck. END OF THE GAME The game ends after 3 rounds. Players reveal their Reward tokens and total up the points on their Rewards and completed Assignments. (Incomplete Assignments are worth no points.) The player with the most points is the winner! -description from publisher
Categories
Mechanics
Designers
Publishers
- Cryptozoic Entertainment
Questions and answers
Cryptozoology for Beginners supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cryptozoology for Beginners is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cryptozoology for Beginners for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cryptozoology for Beginners has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cryptozoology for Beginners belongs to these categories: Card Game. Its main mechanics are Set Collection and Closed Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cryptozoology for Beginners are: Cory Jones, Ben Stoll, and Mataio Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cryptozoology for Beginners as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.