
- BGG rank
- BGG #1,123
- BGG rating
- 7.1
DC Deck-Building Game
- 2–5 players
- 45 min
- Complexity 2.0/5
- 2012

2021
Rules assistance for Let's Dig for Treasure
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Let's Dig for Treasure is a board game released in 2021 for 2–5 players, 10–20 minutes per game, and ages 12 and up. It was designed by Ben Stoll and its main mechanics are Push Your Luck.
It's the funky-freshest Push-Your-Luck experience out there, for the whole family! Just shuffle up the deck and divide it into 3 "Dig Stacks" and you're ready to start digging for treasure! On your turn, choose and "dig up" a card from any of the Dig Stacks...look for cards worth a lot of points, or cards that trigger a powerful effect, such as stealing a card from another player! You can stop digging at any time, or keep digging up cards for as long as you want...the more cards you dig up before you "stop," the more you stand to gain--but be careful--if you dig up a 2nd Worms Card, or even a SINGLE skeleton card, your turn will end immediately and you'll lose *EVERYTHING* you dug up so far (this turn)! Once an entire Dig Stack is empty, the game is over and players add up the total point values on their cards! Be sure to look and see if you scored any "bonus point" effects (you did make sure to dig up some Milk to go with your Cookies, right?). You've got all kinds of zany stuff to find while digging: Loyal Dogs (protect you from a Skeleton!), Sewer Lines (worth negative points--give it to your least favorite opponent!), heck, you might even transcend death with The Crown of the Lich Lord, or turn those pesky worms into big points with Skwirmz the Worm God! —description from the publisher
Let's Dig for Treasure supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Let's Dig for Treasure is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Let's Dig for Treasure for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Let's Dig for Treasure has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Let's Dig for Treasure belongs to these categories: Card Game. Its main mechanics are Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Let's Dig for Treasure are: Ben Stoll. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Let's Dig for Treasure as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.