Curses!
BGG rank
BGG #24,248
BGG rating
5.6

Curses!

2001

Rules assistance for Curses!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 25 min
  • 12+
  • Complexity 1.1/5

For 3 players

Rules assistant for Curses!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Curses! is a board game released in 2001 for 3–6 players, 25 minutes per game, and ages 12 and up. It was designed by Brian Tinsman and its main mechanics are Storytelling, Role Playing, and Acting.

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About the game

Each player starts the party game Curses! by drawing one Curse card and placing it face-up on the table. What? Curses? How can this be a party?! Ah, but these Curses are fun, not malicious, something along the lines of "You can't bend your elbows" or "You must declare eternal love to anyone who rings the bell during this game". After that, each turn in Curses! the active player takes two actions in this order: Draw a Challenge card. This card presents you with an action you must perform – a role to act out, a story to tell, an opinion to explain. Draw a Curse card and give it to another player. "You, bark like a dog whenever the player on your right reads a card!" So where's the game? You must obey the Curses placed upon you at all times – and if someone notices that you're not barking or declaring eternal love or doing whatever else it is you're supposed to be doing, then that player rings the central bell and reveals you for a louse and a nogoodnik. As a penalty, you must turn the Curse card you violated face down. And while you might think that lifting a Curse is good, break three Curses and you're out of the game. Eventually only one person will remain, and this Curse-loving looney wins the game!

Designers

Publishers

  • Cocktail Games
  • Moonster Games
  • Play All Day Games

Questions and answers

Curses! supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.