Custer's Final Campaign: 7th Cavalry at Little Bighorn
BGG rank
BGG #18,617
BGG rating
6.4

Custer's Final Campaign: 7th Cavalry at Little Bighorn

2012

Rules assistance for Custer's Final Campaign: 7th Cavalry at Little Bighorn

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • Complexity 1.9/5

For 2 players

Rules assistant for Custer's Final Campaign: 7th Cavalry at Little Bighorn

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Answers come from the official rulebook, with the page to check.

Custer's Final Campaign: 7th Cavalry at Little Bighorn is a board game released in 2012 for 2 players and 30 minutes per game. It was designed by Joseph Miranda and its main mechanics are Dice Rolling and Point to Point Movement.

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About the game

From DecisionGames.com: "7th Cavalry at Little Bighorn In 1876 the US Army engaged the Indians of the northern Great Plains in a campaign that culminated in the destruction of Gen. George Armstrong Custer and most of his command at the Battle of the Little Bighorn. This two-player game covers that entire campaign. One player commands Army forces, including the regiments and battalions forming the three commands that participated in the original campaign: Crook’s, Gibbon’s and Terry’s. The other player controls various Indian tribes, each rated for its fighting strength in warriors. The point-to-point map stretches from Fort Abraham Lincoln in the Dakotas to Helena, Montana. In between are famous historic battle sites such as Powder River, the Rosebud, and the Little Bighorn. Custer’s Final Campaign is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Tribal Raiding, Indians Leave Reservation, and Gary Owen. Combat is resolved via a quasi-tactical procedure. There are special rules for: Gatling guns, “dog soldiers,” Army riverboats, and leaders such as Crazy Horse, Nelson Miles, Sitting Bull and Custer himself.

Publishers

  • Decision Games (I)

Questions and answers

Custer's Final Campaign: 7th Cavalry at Little Bighorn supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.