
- BGG rank
- BGG #8,741
- BGG rating
- 7.0
Cutthroat Caverns: Anniversary Edition
- 3–6 players
- 30–90 min
- Complexity 2.1/5
- 2019

Rules assistance for Cutthroat Caverns: Tombs & Tomes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cutthroat Caverns: Tombs & Tomes is an expansion for Cutthroat Caverns released in 2009 for 3–6 players and 90 minutes per game. It was designed by Curt Covert and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.
From the website: Cutthroat Caverns has often been described as a diceless RPG game and that has never been closer to the truth than with this expansion. For, introducing players to the devastatingly cruel new monsters, thought provoking additions to the Event deck and even more hugely powerful Relics, are two action-packed, full-on Adventure Modules. Just living and having the most Prestige may no longer be enough to secure a win. And living is no easy matter. Ragnarok the End Bringer is aptly named. Greed allows any Attack card to be played as a Critical Miss. The Lich will turn fallen friends into fallen fiends. All that and you need to effect a rescue too. Okay, that's what it says on the box... what's it really like? Tombs and Tomes is our third expansion to Cutthroat Caverns and it takes the exciting new mechanics first introduced in Relics and Ruin and adds even more sinister fun to the mix of Events and Relic Cards. Try battling a familiar friend like the Cursed Goblin while the walls close in and your hand size shrinks every turn or have every Relic in the room suddenly come to life and attack you when the Encounter is over, where the first one to beat a Relic into submission may claim it. And they are worth claiming. Bloodstone allows you to inflict 5 damage to any player at the end of an Encounter - and should any player die, you gain 3 Prestige. Or Ring of Storing which allows you to store an Action card immediately after playing it for a future second use. Perhaps Evil Eye is more your style, punishing those who would do you harm. But what makes this set truly unique is a whole new way to play the game. Included within are two Adventure Modules, The Lady of Magtherium and Mad God's Maze. Yes, these are self guided (no gamemaster needed, you can all play) full blown adventure stories. Yes, they each have a unique plot and multiple possible endings. It is a 'choose your own path' styled module with decisions to make and consequences for your actions. There is far more to it than in the base game of completing 9 Encounters. You must solve puzzles and avoid traps between the Encounters, decide marching order or who among you will take an action (and it may matter who), and determine through the course of your actions how the story will unfold. And in classic style, a big boss battle awaits you. Moreover, there may be new winning or losing conditions. For example, in The Lady of Magtherium, you discover a noblewoman (an NPC) whom you must rescue to win. She won't fight, but can be hurt - and if she dies, you all lose. Yes, these are one-shots and you will finish a module in a single sitting, so the modules themselves do not add to replay value. BUT they add so much depth and richness to the Encounters that when you sprinkle them into the regular game, they will be far more interesting. Of course, the real fun is that they represent what can be done with the game yourself. Creating and playing your own unique dungeon module is a great new way for fans to enjoy the game and we've got guidelines to get you started right here. On another note, this set features a number of other winners in our Create an Encounter Contest. There are some major 'big bads' here folks. For those who felt that the game was "too easy" and that characters don't seem to die enough - well, all I can say is be careful what you wish for. There are 15 more vicious Encounters (bringing the total to 75!) and we can almost guarantee that unless you make an effort to work together, players are gonna die. A lot. The stuff in this box is a helluva lot of fun to play and opens up a whole new world of possibilities! Check it out and see for yourself.
Cutthroat Caverns: Tombs & Tomes supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cutthroat Caverns: Tombs & Tomes is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Cutthroat Caverns: Tombs & Tomes has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cutthroat Caverns: Tombs & Tomes belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cutthroat Caverns: Tombs & Tomes are: Curt Covert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cutthroat Caverns: Tombs & Tomes as an expansion for Cutthroat Caverns. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Cutthroat Caverns to use it. Check that your edition of Cutthroat Caverns is compatible, as some expansions were revised between editions.