Cyprus 1974: A Wargamers Guide

Expansion for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

Cyprus 1974: A Wargamers Guide

2024

Rules assistance for Cyprus 1974: A Wargamers Guide

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 14+

Rules assistant for Cyprus 1974: A Wargamers Guide

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cyprus 1974: A Wargamers Guide is an expansion for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ released in 2024 for 2–6 players and ages 14 and up. It was designed by Dave Watson and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

This book explores the background of the Cyprus conflict and details the armed forces involved, including regular units from Turkey and Greece, the Greek Cypriot National Guard, and Turkish Cypriot militia units. British and UN forces were also present on the island. It outlines the military operations conducted on land, at sea, and in the air, drawing on interviews with veterans and published memoirs. Additionally, the book offers modelling suggestions for the various forces involved and presents eight scenarios to re-enact key actions on the tabletop. These scenarios are illustrated with wargames, maps, and orders of battle that can be adapted to popular wargame rules—providing gamers with everything they need to recreate this fascinating, albeit tragic, conflict. —description from the publisher

Questions and answers

Cyprus 1974: A Wargamers Guide supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.