
- BGG rank
- BGG #660
- BGG rating
- 7.6
Labyrinth: The War on Terror, 2001 – ?
- 1–2 players
- 180 min
- Complexity 3.7/5
- 2010

Expansion for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
2024
Rules assistance for Cyprus 1974: A Wargamers Guide
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cyprus 1974: A Wargamers Guide is an expansion for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ released in 2024 for 2–6 players and ages 14 and up. It was designed by Dave Watson and its main mechanics are Scenario / Mission / Campaign Game.
This book explores the background of the Cyprus conflict and details the armed forces involved, including regular units from Turkey and Greece, the Greek Cypriot National Guard, and Turkish Cypriot militia units. British and UN forces were also present on the island. It outlines the military operations conducted on land, at sea, and in the air, drawing on interviews with veterans and published memoirs. Additionally, the book offers modelling suggestions for the various forces involved and presents eight scenarios to re-enact key actions on the tabletop. These scenarios are illustrated with wargames, maps, and orders of battle that can be adapted to popular wargame rules—providing gamers with everything they need to recreate this fascinating, albeit tragic, conflict. —description from the publisher
Cyprus 1974: A Wargamers Guide supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Cyprus 1974: A Wargamers Guide for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cyprus 1974: A Wargamers Guide belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cyprus 1974: A Wargamers Guide are: Dave Watson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cyprus 1974: A Wargamers Guide as an expansion for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ to use it. Check that your edition of Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ is compatible, as some expansions were revised between editions.