
- BGG rating
- 6.7
Rules assistance for D-Day Dice: MGF Dice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 45 min
- 10+
- Complexity 1.8/5

Rules assistant for D-Day Dice: MGF Dice
What would you like to know?
Answers come from the official rulebook, with the page to check.
D-Day Dice: MGF Dice is an expansion for D-Day Dice released in 2012 for 1–4 players, 45 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Dice Rolling and Simultaneous Action Selection.
About the game
This set of 4 dice was first given to all the supporters of the D-Day Dice Kickstarter project. The dice can be used to replace regular d6 when rolling for Machine-Gun Fire. Depending on the symbol shown, the MGF will make you lose different resources (lose 6 Soldiers when you roll a Skull). If you do not have the resource shown, you must automatically lose 6 Soldiers.
Categories
Designers
Publishers
- Valley Games, Inc.
- Word Forge Games
Questions and answers
D-Day Dice: MGF Dice supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D-Day Dice: MGF Dice is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D-Day Dice: MGF Dice for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D-Day Dice: MGF Dice has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
D-Day Dice: MGF Dice belongs to these categories: Dice, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D-Day Dice: MGF Dice are: Emmanuel Aquin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D-Day Dice: MGF Dice as an expansion for D-Day Dice. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need D-Day Dice to use it. Check that your edition of D-Day Dice is compatible, as some expansions were revised between editions.