D-Day Dice: MGF Dice
BGG rating
6.7

Expansion for D-Day Dice

D-Day Dice: MGF Dice

2012

Rules assistance for D-Day Dice: MGF Dice

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45 min
  • 10+
  • Complexity 1.8/5

Rules assistant for D-Day Dice: MGF Dice

What would you like to know?

Answers come from the official rulebook, with the page to check.

D-Day Dice: MGF Dice is an expansion for D-Day Dice released in 2012 for 1–4 players, 45 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Dice Rolling and Simultaneous Action Selection.

Listen to the story

About the game

This set of 4 dice was first given to all the supporters of the D-Day Dice Kickstarter project. The dice can be used to replace regular d6 when rolling for Machine-Gun Fire. Depending on the symbol shown, the MGF will make you lose different resources (lose 6 Soldiers when you roll a Skull). If you do not have the resource shown, you must automatically lose 6 Soldiers.

Publishers

  • Valley Games, Inc.
  • Word Forge Games

Questions and answers

D-Day Dice: MGF Dice supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.