
- BGG rank
- BGG #2,350
- BGG rating
- 7.4
D-Day Dice (Second Edition)
- 1–4 players
- 45 min
- Complexity 2.1/5
- 2019

2018
Rules assistance for D-Day Dice Pocket
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
D-Day Dice Pocket is a board game released in 2018 for 1–8 players, 15 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Push Your Luck, Dice Rolling, and Simultaneous Action Selection.
D-Day Dice Pocket: Two mini games in one small box! "D-Day Dice Battle!" is a dice-rolling, competitive push-your-luck game for any number of players, where you must match the enemy forces die for die. While doing so, you can earn medals to influence your rolls... or hinder the rolls of the others! "D-Day Dice Express!" is a cooperative game for 1 to 4 players, where everyone must work together to invade the beaches of Normandy. Fighting in increasingly harder conditions on 6 different beaches, players must rally specialists to defeat the German defences. This box includes 13 dice, 7 medal/specialist cards, 6 advanced beaches and 1 special black die, "The Kommandant", which brings an extra layer of difficulty to both games. Also included are special rules to include the grey dice into your main D-Day Dice game as MGF Dice. This is completely separate game to D-Day Dice, but uses the RWB mechanic.
D-Day Dice Pocket supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for D-Day Dice Pocket is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists D-Day Dice Pocket for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
D-Day Dice Pocket has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
D-Day Dice Pocket belongs to these categories: Wargame, Dice, and World War II. Its main mechanics are Push Your Luck, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of D-Day Dice Pocket are: Emmanuel Aquin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists D-Day Dice Pocket as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.