
- BGG rank
- BGG #5,135
- BGG rating
- 7.3
Stalingrad Pocket: 2nd Edition – The Wehrmacht's Greatest Disaster
- 1–2 players
- 180–900 min
- Complexity 2.6/5
- 1996

2004
Rules assistance for DAK2: The Campaign in North Africa, 1940-1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
DAK2: The Campaign in North Africa, 1940-1942 is a board game released in 2004 for 1–2 players, 360 minutes per game, and ages 14 and up. It was designed by Dean Essig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
DAK II: The Campaign In North Africa, 1940-1942, is the 5th entry in The Gamer's/Multi-Man Publishing popular Operational Combat Series (OCS) and covers the entire campaign in the Western Desert theater in World War II at the regimental level, from Compass to El Alamein and beyond in 17 scenarios. Game Scale: Game Turn: Half Week Hex: 5 miles / 8 Km Units: Company to Division Game Inventory: Five 22 x 34" maps Six dual-side printed countersheets (1,540 1/2" counters) One 52-page OCS rules booklet One 64-page DAK II Vol. 1 game rules & scenario booklet One 40-page DAK II Vol. II game rules & scenario booklet Two 8-page DAK II Vol. III game rules & charts/tables booklets One Map E Abstract player aid card (1-sided) Two 6-sided dice Complexity: High Solitaire Suitability: Medium Playing Time: 3 to Hundreds of hours
DAK2: The Campaign in North Africa, 1940-1942 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DAK2: The Campaign in North Africa, 1940-1942 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DAK2: The Campaign in North Africa, 1940-1942 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DAK2: The Campaign in North Africa, 1940-1942 has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DAK2: The Campaign in North Africa, 1940-1942 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DAK2: The Campaign in North Africa, 1940-1942 are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DAK2: The Campaign in North Africa, 1940-1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.