Dale of Merchants 2: The Era of Trade Masters
BGG rank
BGG #1,572
BGG rating
7.3

Dale of Merchants 2: The Era of Trade Masters

2016

Rules assistance for Dale of Merchants 2: The Era of Trade Masters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 2.1/5

For 2 players

Rules assistant for Dale of Merchants 2: The Era of Trade Masters

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dale of Merchants 2: The Era of Trade Masters is a board game released in 2016 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Sami Laakso and its main mechanics are Hand Management, Take That, and Set Collection.

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About the game

The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities, Yengzuh, is now looking for a new ruler – a new Trade Master. The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s in everyone’s best interest to get the best merchant chosen for the job. All the participating merchants are prestigious, but the competition also tests their ability to deal with unexpected situations. After all, the winner will be responsible of keeping the global prices more fair and stable for years to come. There are only twelve free trade cities in the world. Yengzuh near Pandala is one of the oldest. The Guild of Extraordinary Traders from Dale promoted the founding of the city after the trade wars in Asia had spread too wide. The city’s harbour has tens of great ships all the time, loading and unloading passengers and cargo. In Dale of Merchants 2, players take the roles of those participating merchants learning new techniques, trading goods, and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild! Dale of Merchants 2 contains six new decks and can be played by itself or combined with the decks from Dale of Merchants. The game includes a new ruleset for four players that introduces team battle! These new rules greatly enhance the four-player experience by adding cooperation between teammates and cutting downtime. These rules can also be used with the original game's six decks. The new decks are: 1)Crocodiles disturb other players 2)Platypuses have more control over cards 3)Polecats have a die 4)Owls are moved to action by things that happen (mostly what other players do) 5)Fennec foxes affect all players 6) Sloths do things at the start of your next turn

Designers

Publishers

  • Devir
  • Popcorn Games
  • Vendetta
  • Reflexshop
  • Games7Days
  • Lotus Frog Games
  • Fullcap Games
  • HOT Games

Questions and answers

Dale of Merchants 2: The Era of Trade Masters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.