Dark Age: Exodus
BGG rating
7.8

Expansion for Dark Age: Core Rules

Dark Age: Exodus

2006

Rules assistance for Dark Age: Exodus

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 12+

Rules assistant for Dark Age: Exodus

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Age: Exodus is an expansion for Dark Age: Core Rules released in 2006 90 minutes per game and ages 12 and up. It was designed by Cary Parris and its main mechanics are Action Points.

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About the game

Publisher Blurb: For those of you waiting to field your Saint Mary force. Or for those who have been waiting to unleash the madness of the Toxic Cult, now is your time. Now is the time for Exodus!! Exodus brings you 118 pages of intense background material, beautiful yet macabre artwork and allthe rules you need to field Saint Mary's forces or the Skarrd Cult of Toxin. Genesis is required for the core rules.

Questions and answers

The listed playing time for Dark Age: Exodus is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.