
- BGG rating
- 7.8
Rules assistance for Darkest Night: In Tales of Old
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 150 min
- 13+
- Complexity 3.0/5

Rules assistant for Darkest Night: In Tales of Old
What would you like to know?
Answers come from the official rulebook, with the page to check.
Darkest Night: In Tales of Old is an expansion for Darkest Night released in 2015 for 1–4 players and ages 13 and up. It was designed by Jeremy Lennert and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
About the game
This newcomer fancies himself a historian; always telling stories about how our people used to live, or how some great hero from the past would deal with the crisis of the hour. It seems silly to say, but it makes the horrors around us seem more manageable; like we've beaten them before. The victory that recently seemed hopeless has become conceivable. I wonder how much truth there is in these fables. Could anyone really fabricate wondrous items like we hear about in legends? Command wild animals to do their bidding? Craft servants out of light and shadow? I've never seen such things, but I've heard of them, in tales of old... In Tales of Old, the fourth expansion to Jeremy Lennert's Darkest Night, sends your heroes racing across the kingdom to unravel the mysteries of the holy relics' resting places. Instead of searching for keys, you now draw Mystery cards that reveal how to obtain clues to the relic's location, and perhaps some other rewards. These mysteries may lead you to explore the depths of ancient catacombs teeming with traps, or encounter an antique trader willing to part with old scrolls for the right price. Gather your knowledge, courage, and strength as you uncover the kingdom's secrets in the hopes of vanquishing darkness once and for all...
Designers
Publishers
- Victory Point Games
Questions and answers
Darkest Night: In Tales of Old supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Darkest Night: In Tales of Old for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Darkest Night: In Tales of Old has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Darkest Night: In Tales of Old belongs to these categories: Fantasy, Horror, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Darkest Night: In Tales of Old are: Jeremy Lennert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Darkest Night: In Tales of Old as an expansion for Darkest Night. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Darkest Night to use it. Check that your edition of Darkest Night is compatible, as some expansions were revised between editions.