Darkest Night: With an Inner Light
BGG rating
7.6

Expansion for Darkest Night

Darkest Night: With an Inner Light

2013

Rules assistance for Darkest Night: With an Inner Light

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 150 min
  • 13+
  • Complexity 2.7/5

Rules assistant for Darkest Night: With an Inner Light

What would you like to know?

Answers come from the official rulebook, with the page to check.

Darkest Night: With an Inner Light is an expansion for Darkest Night released in 2013 for 1–4 players, 150 minutes per game, and ages 13 and up. It was designed by Jeremy Lennert and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

Listen to the story

About the game

A new wave of refugees arrived yesterday, telling tales of hordes of shades overwhelming their homesteads. I immediately sent word to the Prince, though I don’t know if he can do anything for them. The monastery is now abuzz with word of a stranger who arrived this morning. Though his countenance was grave, he shone with an inner light… Darkest Night: With an Inner Light, by designer Jeremy Lennert, introduces a quest system that requires the heroes to respond to crises throughout the kingdom and offers new ways to acquire items and powers. The expansion also adds four new playable heroes (the Crusader, Monk, Paragon, and Shaman) as well as new event and artifact cards. Note: This game requires that you (or someone in your group of players) own a copy of Darkest Night. Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale

Questions and answers

Darkest Night: With an Inner Light supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.