
- BGG rating
- 7.6
Rules assistance for Darkest Night: With an Inner Light
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 150 min
- 13+
- Complexity 2.7/5

Rules assistant for Darkest Night: With an Inner Light
What would you like to know?
Answers come from the official rulebook, with the page to check.
Darkest Night: With an Inner Light is an expansion for Darkest Night released in 2013 for 1–4 players, 150 minutes per game, and ages 13 and up. It was designed by Jeremy Lennert and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
About the game
A new wave of refugees arrived yesterday, telling tales of hordes of shades overwhelming their homesteads. I immediately sent word to the Prince, though I don’t know if he can do anything for them. The monastery is now abuzz with word of a stranger who arrived this morning. Though his countenance was grave, he shone with an inner light… Darkest Night: With an Inner Light, by designer Jeremy Lennert, introduces a quest system that requires the heroes to respond to crises throughout the kingdom and offers new ways to acquire items and powers. The expansion also adds four new playable heroes (the Crusader, Monk, Paragon, and Shaman) as well as new event and artifact cards. Note: This game requires that you (or someone in your group of players) own a copy of Darkest Night. Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale
Designers
Publishers
- Victory Point Games
Questions and answers
Darkest Night: With an Inner Light supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Darkest Night: With an Inner Light is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Darkest Night: With an Inner Light for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Darkest Night: With an Inner Light has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Darkest Night: With an Inner Light belongs to these categories: Fantasy, Horror, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Darkest Night: With an Inner Light are: Jeremy Lennert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Darkest Night: With an Inner Light as an expansion for Darkest Night. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Darkest Night to use it. Check that your edition of Darkest Night is compatible, as some expansions were revised between editions.