Dawn of Madness: Sins of the Lost – Sin Expansion
BGG rating
9.6

Expansion for Dawn of Madness

Dawn of Madness: Sins of the Lost – Sin Expansion

2025

Rules assistance for Dawn of Madness: Sins of the Lost – Sin Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 90–120 min
  • 16+

Rules assistant for Dawn of Madness: Sins of the Lost – Sin Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dawn of Madness: Sins of the Lost – Sin Expansion is an expansion for Dawn of Madness released in 2025 for 1–4 players, 90–120 minutes per game, and ages 16 and up. It was designed by Roger Ho and Chauncey and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

The Seven Deadly Sins descend upon the Otherworld, manifesting as psychological horrors that corrupt the wanderers with their unique depravity. Replacing the abominations, they unleash new mechanics and unprecedented challenges to the wanderer stage. Replacing the abominations, the Sins unleash new mechanics and unprecedented challenges to the wanderer stage. You need not and cannot kill the Sins. However, this does not mean victory will come easily. Each Sin offers a unique, immersive gameplay experience reflecting its twisted essence. With streamlined, straightforward rules and more accessible mechanics, the Sins provide deep, thematic interaction while reducing playtime and minimizing bookkeeping compared to the core game’s abominations. This change allows players to focus more on experiencing the narrative and surviving the Otherworld’s horrors. Each of this expansion’s Sins is paired with a unique Sin die – ranging from a 4-sided die to a 100-sided die – creating a complete set of seven distinctive dice. The Sins also feature selectable difficulty levels determined by their die faces’ numbers. Gluttony, represented by a 4-sided die, is the easiest, while Pride offers the steepest challenge with its imposing 100-sided die. Players can freely choose their difficulty based on their preferred level of tension and mood. —description from the publisher

Questions and answers

Dawn of Madness: Sins of the Lost – Sin Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.