Dawn of Madness: The Chasteners – Terror Expansion
BGG rating
9.6

Expansion for Dawn of Madness

Dawn of Madness: The Chasteners – Terror Expansion

2025

Rules assistance for Dawn of Madness: The Chasteners – Terror Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 90–120 min
  • 16+

Rules assistant for Dawn of Madness: The Chasteners – Terror Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dawn of Madness: The Chasteners – Terror Expansion is an expansion for Dawn of Madness released in 2025 for 1–4 players, 90–120 minutes per game, and ages 16 and up. It was designed by Roger Ho and Chauncey and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

This expansion for Dawn of Madness introduces the three epic Chastener terrors. Will their ministrations purify you? Or will they crush you, carve you, and burn you alive? I perceive the wayward souls wandering through this malevolent place. The broken land corrupts them even as it consumes them. I must purge them of their sin. I will expunge their darkness. They shall endure pain for a season, but it will benefit them as the glorious light burns away their darkness and forges them anew. Come, all you who are heavy laden. Weep and succumb. Repent and be remade. Only then can you be hallowed and lifted out of this dark world that seeks to swallow you whole. I sense the profane realms’ ambassadors following me to this tainted plane. Though we serve different masters, I think our purposes align. We are all chasteners of the lost. The Chasteners sear the air as they materialize from realms alternatively holy and profane. Towering, wondrous, and terrible, they each desire to draw you toward their own domain. But regardless of their original plane, they come for the same reason: to excoriate you for your sins. Worse, their purging caress won’t fade even when they do. Instead, their unique chastisement will linger until the end of the game. Once the Chasteners have touched you, you will never be the same again. —description from the publisher

Questions and answers

Dawn of Madness: The Chasteners – Terror Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.