
- BGG rank
- BGG #27,932
- BGG rating
- 5.6
Clout Fantasy
- 2–6 players
- 30 min
- Complexity 1.8/5
- 2005

Rules assistance for Dead Fellas: The Missing Mooks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dead Fellas: The Missing Mooks is an expansion for Dead Fellas released in 2011 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by James Ernest, Brian Snoddy, and Jesper Myrfors and its main mechanics are Hand Management and Set Collection.
Deadfellas was originally designed to included 120 cards. In the process of negotiating the first print run, the card count was reduced to 110 for printing reasons. However, 120 was the "advertised" card count during the Kickstarter project, so the missing Mooks that were eliminated were printed as additional promo cards for loyal and generous backers (and pre-order customers). The 10 Missing Mooks are: Roberto "Rocky" Rizzoto "Giggy" Franchese Nicky "Nails" Nastassi "Big Head" Mikey Altimari Nicky "Glasses" Zicarelli Johnny "Beach Ball" Baioni Ralphie "Bubbles" Bendinelli Angelo "Sockets" Milano Bruno "The Rug" Pacelli Petey "Popeye" Panzarino These Mooks are added to the game and used just like any other Mook.
Dead Fellas: The Missing Mooks supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dead Fellas: The Missing Mooks is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dead Fellas: The Missing Mooks for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dead Fellas: The Missing Mooks belongs to these categories: Card Game, Zombies, and Mafia. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dead Fellas: The Missing Mooks are: James Ernest, Brian Snoddy, and Jesper Myrfors. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dead Fellas: The Missing Mooks as an expansion for Dead Fellas. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dead Fellas to use it. Check that your edition of Dead Fellas is compatible, as some expansions were revised between editions.