Decision At Kasserine: Rommel's Last Chance
BGG rank
BGG #12,113
BGG rating
7.1

Decision At Kasserine: Rommel's Last Chance

1983

Rules assistance for Decision At Kasserine: Rommel's Last Chance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 300 min
  • 12+
  • Complexity 2.9/5

For 1 player

Rules assistant for Decision At Kasserine: Rommel's Last Chance

What would you like to know?

Answers come from the official rulebook, with the page to check.

Decision At Kasserine: Rommel's Last Chance is a board game released in 1983 for 1–2 players, 300 minutes per game, and ages 12 and up. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Published in The Wargamer Magazine Vol.I, #23, this game covers the German operations called Fruelingswind & Morgenluft which led to the famous battle at Kasserine Pass in Tunisia in 1943. This game feature a rich variety of nationalities (US, British, French, German, and Italian) as well as unit types (motorcyle troops even!) played on a single map. Units are generally companies and battalions, with individual batteries of artillery. Game turns are half a day each and each hex = 2 miles. The game stresses the importance of headquarters units for coordination (particularly of air support) and has some of the best artillery rules ever. The game has since been updated by GMT's Kasserine in 2001. This game would become part of what would be known as the "Battles for North Africa" Series. It was also released in a boxed format by 3W. A very thin box containing exact reprints of the rules, maps and counters. The other games in the "Battles for North Africa" Series are: Rommel at Bay, O'Connor's Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, and Race For Tunis.

Publishers

  • Hobby Japan
  • 3W (World Wide Wargames)

Questions and answers

Decision At Kasserine: Rommel's Last Chance supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.