
- BGG rank
- BGG #8,119
- BGG rating
- 6.3
Nightmarium
- 2–5 players
- 10–30 min
- Complexity 1.3/5
- 2014

Rules assistance for Deep State: High Society Mini-Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Deep State: High Society Mini-Expansion is an expansion for Deep State: New World Order released in 2020 for 1–5 players, 40–75 minutes per game, and ages 14 and up. It was designed by Konstantin Seleznev and its main mechanics are Hand Management, Set Collection, and Worker Placement.
Deep State: High Society is a promo mini-expansion that you can add to your games of Deep State. The High Society is a closed club, admitting only members of the old dynasties that have not yet lost their influence and capital. These families have centuries of experience in the behind-the-scenes of warfare and hold many secrets and privileges. By winning and retaining their support, you will put the full power of traditional institutions at your service. During your turn, you may use your Action to capture a High Society card. It costs you 3 Agents. At the end of the game, the player with the most High Society cards scores 20 Influence points. The second place for the number of High Society cards brings them 10 points. Next, 5 points for being third and no points for being late. High Society is fully compatible with Deep State: New World Order and the Global Conspiracy expansion. It is designed for 1–5 player games. It comes packaged in its own zip-bag.
Deep State: High Society Mini-Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Deep State: High Society Mini-Expansion is 40–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Deep State: High Society Mini-Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Deep State: High Society Mini-Expansion belongs to these categories: Political, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Hand Management, Set Collection, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Deep State: High Society Mini-Expansion are: Konstantin Seleznev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Deep State: High Society Mini-Expansion as an expansion for Deep State: New World Order. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Deep State: New World Order to use it. Check that your edition of Deep State: New World Order is compatible, as some expansions were revised between editions.