Deep State: High Society Mini-Expansion
BGG rating
6.8

Expansion for Deep State: New World Order

Deep State: High Society Mini-Expansion

2020

Rules assistance for Deep State: High Society Mini-Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 40–75 min
  • 14+

Rules assistant for Deep State: High Society Mini-Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Deep State: High Society Mini-Expansion is an expansion for Deep State: New World Order released in 2020 for 1–5 players, 40–75 minutes per game, and ages 14 and up. It was designed by Konstantin Seleznev and its main mechanics are Hand Management, Set Collection, and Worker Placement.

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About the game

Deep State: High Society is a promo mini-expansion that you can add to your games of Deep State. The High Society is a closed club, admitting only members of the old dynasties that have not yet lost their influence and capital. These families have centuries of experience in the behind-the-scenes of warfare and hold many secrets and privileges. By winning and retaining their support, you will put the full power of traditional institutions at your service. During your turn, you may use your Action to capture a High Society card. It costs you 3 Agents. At the end of the game, the player with the most High Society cards scores 20 Influence points. The second place for the number of High Society cards brings them 10 points. Next, 5 points for being third and no points for being late. High Society is fully compatible with Deep State: New World Order and the Global Conspiracy expansion. It is designed for 1–5 player games. It comes packaged in its own zip-bag.

Questions and answers

Deep State: High Society Mini-Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.