
- BGG rank
- BGG #3,526
- BGG rating
- 7.4
Defenders of the Last Stand
- 1–5 players
- 120 min
- Complexity 3.0/5
- 2016

Rules assistance for Defenders of the Realm: Minions Expansion – Dragonkin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Defenders of the Realm: Minions Expansion – Dragonkin is an expansion for Defenders of the Realm released in 2014 for 1–4 players, 90 minutes per game, and ages 13 and up. It was designed by Richard Launius and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
A set of minions sculpted to look like Dragonkin and Dragon Mages for the Defenders of the Realm game. These new minion pieces will replace the generic ones from the base game. From the Kickstarter: The Dragonkin Minions are made up primarily of the brutal Dragonkin themselves. These ancient creatures are half-man/half- dragon, with hard-scaled skin that deflects arrows and blades in combat-- making them the toughest warriors of the Dark Lord’s very formidable army. Controlling the Dragon-Kin are the Dragon Mages, powerful wizards casting ancient Dragon Spells to protect the armies of the Dark Lord. The Dragonkin Minions Pack provides the players with 20 Dragonkin Minions and 5 Dragon Mages, along with the Minion Cards describing how these Minions are to be used in playing Defenders of the Realm.
Defenders of the Realm: Minions Expansion – Dragonkin supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Defenders of the Realm: Minions Expansion – Dragonkin is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Defenders of the Realm: Minions Expansion – Dragonkin for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Defenders of the Realm: Minions Expansion – Dragonkin has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Defenders of the Realm: Minions Expansion – Dragonkin belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Defenders of the Realm: Minions Expansion – Dragonkin are: Richard Launius. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Defenders of the Realm: Minions Expansion – Dragonkin as an expansion for Defenders of the Realm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Defenders of the Realm to use it. Check that your edition of Defenders of the Realm is compatible, as some expansions were revised between editions.