Defenders of the Realm: Winds of War
BGG rating
7.9

Expansion for Defenders of the Realm

Defenders of the Realm: Winds of War

2016

Rules assistance for Defenders of the Realm: Winds of War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 13+

Rules assistant for Defenders of the Realm: Winds of War

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Answers come from the official rulebook, with the page to check.

Defenders of the Realm: Winds of War is an expansion for Defenders of the Realm released in 2016 for 1–4 players and ages 13 and up. It was designed by Richard Launius and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

Winds of War is an optional variant for Defenders of the Realm that adds a tracking board and 16 cards to the game. Anytime a Special Hero card is played for its special power, or an "All Is Quiet Darkness Spreads" card appears, it is placed on the tracking board. As soon as the third card is placed, then a Winds of War card is drawn and must be followed. In most cases a negative effect occurs unless the team decides to prevent it by following the demands of the prevention on the card. The contents of this expansion are included in the second edition of The Dragon Expansion, and the rules for this expansion are contained in the second edition Dragon Expansion rulebook.

Questions and answers

Defenders of the Realm: Winds of War supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.