
Rules assistance for Delve: Feast and Famine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 10–60 min
- 8+

Rules assistant for Delve: Feast and Famine
What would you like to know?
Answers come from the official rulebook, with the page to check.
Delve: Feast and Famine is an expansion for DELVE: A Solo Game of Digging Too Deep released in 2021 for 1 player, 10–60 minutes per game, and ages 8 and up. It was designed by Anna Blackwell and its main mechanics are Area Movement, Grid Movement, and Paper-and-Pencil.
About the game
An expansion for Delve: A Solo Game of Digging Too Deep. F&F adds several new mechanics to the core game: a new hunger mechanic that requires you to feed your troops or else lose them to starvation expanded Inn room that allows for recruiting exotic troops new production rooms that farm food new processing rooms that turn raw food into enhance other rooms or troops new units like butchers, farmers, and bread golems cave goats! mythic beasts that can bolster your units with milk and cheese, but eventually turn on their masters with ancient powers
Categories
Designers
Publishers
- (Web published)
Questions and answers
Delve: Feast and Famine supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Delve: Feast and Famine is 10–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Delve: Feast and Famine for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Delve: Feast and Famine belongs to these categories: Fantasy, Territory Building, and Print & Play. Its main mechanics are Area Movement, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Delve: Feast and Famine are: Anna Blackwell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Delve: Feast and Famine as an expansion for DELVE: A Solo Game of Digging Too Deep. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DELVE: A Solo Game of Digging Too Deep to use it. Check that your edition of DELVE: A Solo Game of Digging Too Deep is compatible, as some expansions were revised between editions.