
- BGG rank
- BGG #2,334
- BGG rating
- 7.5
Four Against Darkness
- 1 player
- 45–75 min
- Complexity 2.1/5
- 2016

Rules assistance for Delve: Necromancy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Delve: Necromancy is an expansion for DELVE: A Solo Game of Digging Too Deep released in 2021 for 1 player and ages 13 and up. It was designed by Anna Blackwell and its main mechanics are Area Movement, Grid Movement, and Paper-and-Pencil.
In this expansion to DELVE: A Solo Map Drawing Game, you are given control of powerful Necromancers who can create undead units out of the new Bone resource earned from special rooms and new Undead themed Events. New units for your hold including Vampires, Liches, Bone Golems, Undead Gunner, Paladins, Ghouls, and Vampire Hunters. New rooms including the Monastery, Crypt, Stitcher, and Vampire's Nest. 13 New Discoveries including Ancient Burial Sites, Blood Pools, and Bone Wyverns. 6 New Monstrosity Traits and 6 New Relic Powers —description from the publisher
Delve: Necromancy supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Delve: Necromancy for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Delve: Necromancy belongs to these categories: Fantasy, Print & Play, and Zombies. Its main mechanics are Area Movement, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Delve: Necromancy are: Anna Blackwell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Delve: Necromancy as an expansion for DELVE: A Solo Game of Digging Too Deep. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DELVE: A Solo Game of Digging Too Deep to use it. Check that your edition of DELVE: A Solo Game of Digging Too Deep is compatible, as some expansions were revised between editions.