
- BGG rank
- BGG #3,419
- BGG rating
- 6.4
Secrets
- 4–8 players
- 15–35 min
- Complexity 1.5/5
- 2017

2016
Rules assistance for Demon Espionage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Demon Espionage is a board game released in 2016 for 3–6 players, 30–60 minutes per game, and ages 8 and up. It was designed by Maycent.Y, Dasmond. L, Vincent Zhang, J J. Tan, and Jodie Huang and its main mechanics are Push Your Luck, Role Playing, and Open Drafting.
Theme: Underworld Overview: Demon Espionage is a fun, dynamic and easy to learn party game for 3-6 players. Demon Espionage is a fun, dynamic and easy to learn party game where players are randomly assigned either to the Rebel or the Shadow faction. Players will draft troops, acquire demonic spells to challenge or be challenged by other players in a series of epic duels. Victors of the duels are awarded souls as bounties. During the game, players will deduce their teammates, fend off challengers and win duels to stay alive in order to collect as many souls as possible. The faction with the most number of souls shall be the ultimate winner! The duel: On his turn, the player must either initiate a duel with any other player or change all 5 cards on his hand at the cost of forfeiting his next turn. (only applicable if no cards on his hand has damage point on it.) After choosing the opponent to duel with, the player must play any combat card face down. The opponent will respond by also placing the combat card of his choice face down. Once both sides have decided that they are ready, the dueling combat cards are revealed. By default, the player with the higher damage point wins the duel and gets to draw a soul card while the defeated player loses 1 health. If the player choose to play any action combat card during or after the duel, the outcome of the duel will depend on the function of the action card. E.g. If negate (action) combat card is played, the whole duel is annulled and nobody wins or loses the duel. Goal: The goal is to collect souls by dueling against opponents or even your own teammates. When a faction has been eliminated, the total number of souls per faction will be tabulated and the faction with the most souls wins!
Demon Espionage supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Demon Espionage is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Demon Espionage for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Demon Espionage has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Demon Espionage belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Push Your Luck, Role Playing, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Demon Espionage are: Maycent.Y, Dasmond. L, Vincent Zhang, J J. Tan, and Jodie Huang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Demon Espionage as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.