Descent on Crete: May 1941
BGG rank
BGG #23,167
BGG rating
6.0

Descent on Crete: May 1941

1978

Rules assistance for Descent on Crete: May 1941

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 14+
  • Complexity 4.0/5

For 2 players

Rules assistant for Descent on Crete: May 1941

What would you like to know?

Answers come from the official rulebook, with the page to check.

Descent on Crete: May 1941 is a board game released in 1978 for 2 players, 240 minutes per game, and ages 14 and up. It was designed by Eric Goldberg and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II. The entire scope of the operation is taken in, as players are given the command decisions throughout the operation. Special rules covering the air drop, air strikes, supply, leadership, fatigue, and British Armour are included. Depending on the scenario being played, players gain points for various objectives and for eliminating their opponent's units strength points. The player with the most points, after a set number of turns, is the winner. Game scale: 640 meters/hex, on two 22" x 34" maps. 2 hours/day-turn; 4 hours/night-turn. Infantry units are companies. Artillery units are batteries. Armor units which do not represent 1 tank each are platoon-equivalents. [Taken from sections 4.1 and 4.6 of the Rules.]

Designers

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Descent on Crete: May 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.