
- BGG rank
- BGG #8,358
- BGG rating
- 7.0
Swords & Sorcery: Quest and Conquest in the Age of Magic
- 2–7 players
- 180 min
- Complexity 3.2/5
- 1978

1980
Rules assistance for Kursk: History's Greatest Tank Battle, July 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Kursk: History's Greatest Tank Battle, July 1943 is a board game released in 1980 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Eric Goldberg and its main mechanics are Hexagon Grid and Simulation.
Kursk: History's Greatest Tank Battle, July 1943 is an Operational level board-wargame of the largest tank battle the world has ever known. The finest German armies advanced upon the numerically superior and well-entrenched Red Army, and their might was shattered. Because the war between Nazi Germany and the Soviet Union is the most important event in recent history, this study of its most crucial battle provides invaluable insight to both the historians and the wargamers, From the dreaded Tiger I, Panther, Elephant to the SS Divisions & Red Army Guards to Khukov & Von Manstein. it is all present at the Battle of Kursk (Kypckar) !! Kursk: The greatest tank battle the world has ever witnessed, is recreated with a highly detailed wargame-system that incorporates all the vital elements of the battle - from movement and attack modes to anti-tank units and artillery barrages, from air support to Soviet partisans and German Kampfgruppen. Three scenarios capture all the battlefield action. Components : Map: 22" x 34" single sheet Counters: 600 pieces Rulebook: 25 pages Charts: German Deployment Display & Soviet Deployment Display Stats : Average Playing Time: 4-9 hours Ages: 12 to Adult Number of Players: Two Players Complexity: from Moderate to High Suitability for Solitaire Play: Moderate The Six Angles edition features: - 1 22"x34" map + 1 small (DIN A4) map - 960 counters with new units, but mainly the same units shown at different step reduction (the former edition used markers to show step reduction - Several thick playing aids - 64 Pages magazine, including rules, Designer's notes, Player's notes, After Action Report by Masahiro Yamazaki and historical notes. The rules are essentially the same but are clarified and corrected. There are some new (optional) rules (2 pages) as well an introduction scenario using the mini-map (5 Game-Turns long).
Kursk: History's Greatest Tank Battle, July 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kursk: History's Greatest Tank Battle, July 1943 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kursk: History's Greatest Tank Battle, July 1943 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kursk: History's Greatest Tank Battle, July 1943 has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kursk: History's Greatest Tank Battle, July 1943 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kursk: History's Greatest Tank Battle, July 1943 are: Eric Goldberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kursk: History's Greatest Tank Battle, July 1943 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.