Diceland: Extra Space
BGG rating
6.8

Expansion for Diceland: Space

Diceland: Extra Space

2003

Rules assistance for Diceland: Extra Space

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20 min
  • 10+
  • Complexity 1.5/5

Rules assistant for Diceland: Extra Space

What would you like to know?

Answers come from the official rulebook, with the page to check.

Diceland: Extra Space is an expansion for Diceland: Space released in 2003 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by James Ernest and Falko Goettsch and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

This is a Diceland expansion/starter kit containing 8 ships (octahedral paper dice) printed using the space leftover from the Ogre game. Unlike the two other Diceland Space expansions which are based on ships from Strange Adventures in Infinite Space, the ships in this game are based on Light Speed. The dice are compatible with all of the other Diceland sets and have identical game play. List of Diceland sets and armies

Questions and answers

Diceland: Extra Space supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.