
- BGG rank
- BGG #10,150
- BGG rating
- 6.4
Diceland: Deep White Sea
- 2–5 players
- 20 min
- Complexity 1.9/5
- 2002

Rules assistance for Diceland: Extra Space
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Diceland: Extra Space is an expansion for Diceland: Space released in 2003 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by James Ernest and Falko Goettsch and its main mechanics are Variable Player Powers and Dice Rolling.
This is a Diceland expansion/starter kit containing 8 ships (octahedral paper dice) printed using the space leftover from the Ogre game. Unlike the two other Diceland Space expansions which are based on ships from Strange Adventures in Infinite Space, the ships in this game are based on Light Speed. The dice are compatible with all of the other Diceland sets and have identical game play. List of Diceland sets and armies
Diceland: Extra Space supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Diceland: Extra Space is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Diceland: Extra Space for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Diceland: Extra Space has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Diceland: Extra Space belongs to these categories: Fighting, Dice, and Action / Dexterity. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Diceland: Extra Space are: James Ernest and Falko Goettsch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Diceland: Extra Space as an expansion for Diceland: Space. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Diceland: Space to use it. Check that your edition of Diceland: Space is compatible, as some expansions were revised between editions.