
- BGG rating
- 5.8
Dicemaster: Doom Cubes
- 1–2 players
- 60 min
- Complexity 1.9/5
- 1996

1996
Rules assistance for Dicemaster: Cities of Doom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dicemaster: Cities of Doom is a board game released in 1996 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Kris Burm and H. Jean Vanaise and its main mechanics are Hand Management, Set Collection, and Dice Rolling.
Cities of Doom is the starter set for the Dicemaster collectable dice game. In Dicemaster, each player is an adventurer, battling monsters while searching for the six runes to complete his quest. Each player needs to have one set in order to play, and it is all that is required to play the full game, although expansions add variety.
Dicemaster: Cities of Doom supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dicemaster: Cities of Doom is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dicemaster: Cities of Doom for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dicemaster: Cities of Doom has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dicemaster: Cities of Doom belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Hand Management, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dicemaster: Cities of Doom are: Kris Burm and H. Jean Vanaise. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dicemaster: Cities of Doom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.