
- BGG rank
- BGG #15,469
- BGG rating
- 6.1
Sindbad
- 2–5 players
- 60 min
- Complexity 1.5/5
- 1990

Rules assistance for Dicemaster: Wilds of Doom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dicemaster: Wilds of Doom is an expansion for Dicemaster: Cities of Doom released in 1996 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Kris Burm and H. Jean Vanaise.
Wilds of Doom is an expansion to the base game Dicemaster: Cities of Doom. It adds many new concepts and abilities to the basic game and enables players to use the wide variety of dice found in the Doom Cubes expansion. Expands Dicemaster: Cities of Doom From the back of the box: With Dicemaster, players can enjoy exciting fantasy adventures with nothing more than a beautiful set of custom-crafted dice. Wilds of Doom is the master expansion set for Cities of Doom, the basic Dicemaster set. It's ideal for players interested in more challenging and flexible strategies. More importantly, it opens the door to the rich, diverse world of Doom Cubes. This box contains 26 dice, including ten 16mm dice, eleven 18mm, and five 22mm dice (three 6-siders, one 10-sided die, and one 12-sided die). You also get 2 plastic dice trays for convenient storage of dice. Two players can play the "Wilderness Game" if, between them, they have one Wilds of Doom set. Each player must have a Cities of Doom to use this product.
Dicemaster: Wilds of Doom supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dicemaster: Wilds of Doom is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dicemaster: Wilds of Doom for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dicemaster: Wilds of Doom has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dicemaster: Wilds of Doom belongs to these categories: Fantasy, Fighting, and Dice. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Dicemaster: Wilds of Doom and want something comparable for your next game night.
The credited designers of Dicemaster: Wilds of Doom are: Kris Burm and H. Jean Vanaise. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dicemaster: Wilds of Doom as an expansion for Dicemaster: Cities of Doom. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dicemaster: Cities of Doom to use it. Check that your edition of Dicemaster: Cities of Doom is compatible, as some expansions were revised between editions.