
- BGG rank
- BGG #17,632
- BGG rating
- 6.6
Creeper
- 2 players
- 20 min
- Complexity 1.9/5
- 1995

2006
Rules assistance for Dicewords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dicewords is a board game released in 2006 for 2–100 players. It was designed by Graham Lipscomb and its main mechanics are Dice Rolling and Spelling.
Dicewords is a new game in a small tube from Graham Lipscomb, which has 9 colored dice with different combinations of letters. Players take turns re-rolling the dice to get the best score. The key is the Word Table which enables players to make better decisions about which words are possible with the unwanted rolls. Dicewords is a word dice game.
Dicewords supports 2–100 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Dicewords has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dicewords belongs to these categories: Word Game and Dice. Its main mechanics are Dice Rolling and Spelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dicewords are: Graham Lipscomb. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dicewords as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.