
- BGG rank
- BGG #9,600
- BGG rating
- 6.1
Corsairs
- 2–4 players
- 60 min
- Complexity 1.7/5
- 2000

Rules assistance for Die wilden Fußballkerle: Reservebank Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Die wilden Fußballkerle: Reservebank Expansion is an expansion for Die wilden Fußballkerle released in 2005 for 2 players, 30 minutes per game, and ages 8 and up. It was designed by Thorsten Löpmann and Andreas Wetter and its main mechanics are Open Drafting and Trick-taking.
With the expansion each trainer receives another 30 cards for each team. The game becomes more interesting with a few new rules thrown in as well affording new possibilities and tactics. The Wild Bunch now get "Felix, der Wirbelwind" and "Maxi "Tippkick" Maximilian" and the Unbeatables get "Ätsche Grätsche" and "Rotze" so each trainer can immediately swap out two players. A 4th and 5th card for all other players are also added to the play mix with new special abilities. Each trainer can now assemble a crafted team of players with special abilities such that the opposing trainer won't know which team members they'll be playing against.
Die wilden Fußballkerle: Reservebank Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Die wilden Fußballkerle: Reservebank Expansion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Die wilden Fußballkerle: Reservebank Expansion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Die wilden Fußballkerle: Reservebank Expansion has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Die wilden Fußballkerle: Reservebank Expansion belongs to these categories: Card Game, Expansion for Base-game, and Sports. Its main mechanics are Open Drafting and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Die wilden Fußballkerle: Reservebank Expansion are: Thorsten Löpmann and Andreas Wetter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Die wilden Fußballkerle: Reservebank Expansion as an expansion for Die wilden Fußballkerle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Die wilden Fußballkerle to use it. Check that your edition of Die wilden Fußballkerle is compatible, as some expansions were revised between editions.