
- BGG rank
- BGG #4,163
- BGG rating
- 7.8
Imperium: The Contention
- 1–6 players
- 30–120 min
- Complexity 2.8/5
- 2021
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2021
Rules assistance for Dirge: The Rust Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Dirge: The Rust Wars is a board game released in 2021 for 2 players and 30 minutes per game. It was designed by John Clowdus and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Dirge: The Rust Wars is a card-based tabletop skirmish game in a forgotten future that plays in around 30 minutes and features area control, multiple scoring opportunities, and combo-driven actions, with pinch of deck-building. Each game, players draft two different units, adding those units' cards to their starting deck. Throughout the game, these units are moved around the board — a 4x4 grid of locations, each with their own effects — to attack opposing units and score points, while cards are used to manipulate the game a variety of ways. The three action cards correspond to the three different unit types — Infantry, Cavalry, and Engine — and along with the turn sequence card, they drive the game through round-based game play in which each player in a round receives three turns, but never the same three actions as the other player. Players score points for destroying an opposing unit, playing two or more cards during their turn, having both units survive the round, and controlling the vast inland Sawgrass Sea. The game ends when a player has scored 12 or more points at the end of the round, with the player who scores the most points winning. —description from the publisher
Dirge: The Rust Wars supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dirge: The Rust Wars is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Dirge: The Rust Wars has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dirge: The Rust Wars belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dirge: The Rust Wars are: John Clowdus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dirge: The Rust Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.