
- BGG rank
- BGG #627
- BGG rating
- 7.4
BattleLore
- 2 players
- 60 min
- Complexity 2.8/5
- 2006

Rules assistance for Divine Right: Ambassador Personality Cards and Siege Train Counters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Divine Right: Ambassador Personality Cards and Siege Train Counters is an expansion for Divine Right released in 1980 for 2–6 players. It was designed by Jon Freeman and its main mechanics are Dice Rolling and Hexagon Grid.
Two sets of variant components for Divine Right, and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980). The 12 ambassador cards give names and diverse personalities to the ambassadors in Divine Right. Each player receives an ambassador personality card at the start of the game. The cards specify various advantages and disadvantages (including die-roll modifiers) for each ambassador. The 12 siege train counters are attributed to Freeman's gaming group, the White Mountain Gamers of Washington state. In addition to the rules for the use of the siege train counters, a couple of other variations for the Divine Right siege rules are proposed. Both sets of variant components are printed on a single cardstock sheet bound between pages 6 and 7 of the magazine. The Dragon #34 referred to itself as "the Divine Right issue", as it also contained a number of other articles about the game, including: Designer Glenn Rahman's suggested changes to the 1979 edition published by TSR The official second edition rules changes from the TSR design department Tom Wham's proposed optional rules that did not make it into the published game Two articles suggesting a number of gameplay variants — User Summary
Divine Right: Ambassador Personality Cards and Siege Train Counters supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Divine Right: Ambassador Personality Cards and Siege Train Counters belongs to these categories: Fantasy, Wargame, and Medieval. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Divine Right: Ambassador Personality Cards and Siege Train Counters are: Jon Freeman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Divine Right: Ambassador Personality Cards and Siege Train Counters as an expansion for Divine Right. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Divine Right to use it. Check that your edition of Divine Right is compatible, as some expansions were revised between editions.